Templates: Standalone Profiler Crashes when opening Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view Kernel: The order of the Sprites is changed in the drop-down asset creation menu IOS: Crash on MTLGetEnvCase when building the project for iOS IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow IL2CPP: InvalidCastException is thrown when serializing jagged arrays using BinaryFormatter Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree
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